Jacktusy FJwzy9U7 12h 32m
A generated ambience for my game scene contains a small tick whenever playback returns to the beginning. There is also a soft grainy texture across the recording, which makes the source of the distraction less obvious. I can edit the endpoints and try a short crossfade before considering any broader processing. I found a reference to ai audio artifact removal during my search, but the editing order still matters. I still need to determine whether the boundary reveals an existing sound or creates a new discontinuity. Would you inspect the boundary first and then audition a longer uninterrupted section? An untouched copy would make it easier to compare each edit with the starting point. I also want to audition the result inside the game instead of relying entirely on the audio editor. Which check would help establish that the remaining distraction is independent of the loop boundary?